Jinxed
06-19-2023, 04:43 PM
Hi here are some quality-of-life improvements i think would help the server:
-Make LTP parties auto-accept new members (this could be a setting)
-Remove "Must be in auto-share party to start this quest" This is a case in many quests through the game, but no one is willing to sit in a party with you while you do a quest even if they are they very often will leave before you end the quest.
-Remove "Must be in a party to enter holy water temple" - Silver coin drop rates are incredibly low, their sets require at least 150 of them and your entry is limited to twice a day, these 3 things are the big enough nerfs that make it acceptable someone would want to solo the temple, even if more often than not no coins drop anyway. Therefore, it makes sense to allow players to do this solo. I know you could just make and LTP and be its leader but if people leave said LTP you will be kicked out and 1 of your 2 entries wasted, LTPs can also take a long time to fill.
-Remove "ghost curse" from FGW. Why is it even a thing? Just a complex annoyance that new players do not know how to deal with, on the other hand, players can bug it with invis or pet so what's its purpose?
-Make stall network show items from ALL towns and not just the town you currently are on, or the stall is on. This is pretty self-explanatory, not only would this help new players who don't know jangan is the place to be it would also greatly reduce lag in jangan.
-Make premium work on all chars in a certain account instead of being locked to a single char, I understand the server needs revenue and premium is a big part of it, but this would be a really popular move greatly appreciated by the community, no two chars from the same account can be logged at the same time anyways so this wouldn't be abused, it would simply help a lot levelling different chars and playing multiple roles depending on what a party needs.
-Stop timer on speed buffs when a player is standing still, if someone has to suddenly leave their computer or is waiting for a PT to fill or trying to stall the player is left standing still but speed gets wasted regardless.
-Please let me have more than 20 friends lol friend list is set to 20 maximum this is not even close to enough :(
-Modernize chat, the font is small, the chat box is buggy, the new gifs (while fun) take up too much space, its hard replying to people or keeping track of the conversations when they disappear quickly.
-Modernize forum or create another way of contacting players and accepting feedback or creating discussion. The forum lacks ease of use, its dark and letters are tiny, it's very complicated and greatly outdated in design terms. This makes talking about the game and seeking help incredibly difficult for anyone getting started.
-Limit globals to one per hour per player or something of the sort, again, I understand globals help the server's revenue but ~400-700 players having to put up with EXTREME spam from the same usual group of ~15 players over job/guild rivalry is just silly. A lot of this toxicity goes by unnoticed and disturbs the average player who just wants to kill mobs and relax.
-Add some sort of tool tip that lets new players know hitting certain levels will grant them certain rewards, this addition was great to keep new players engaged and help them but there's currently no way to know this is a feature. Adding some sort of menu or progress bar would help a lot. In addition, consider adding a pet clock as a reward since grabbing quests are (insanely) common and the base pet of 7 days will be gone quickly while the grab quests are a thing from lv 1 to 110.
-Reduce the time it takes to delete a char from your account from 7 days to 5, 7 real time days is a very long time unnecessarily.
-Allow names from now deleted chars and deleted pets to be reused, I know realistically speaking this is probably very complex and can lead to quite a lot of issues but since the game is free and now 5 years old, good names are disappearing fast and most of the chars using the old one are now deleted or unused.
-Disable drops in battle arena (score) they cause a lot of lag and clutter, making clicking around to move very hard and the drops don't serve a purpose.
-Disable score in battle arena (score) seeing the score makes a lot of players in score arena give up early and afk in base, by disabling the score and only showing it at the end these players would try until the end.
-Add more mobs worth a lot of points in battle arena (score), flag arena makes comebacks possible and common with zerk at last minute, but this is rarely the case for score arena, there's no way to comeback from a lost game. I suggest adding mobs worth a lot of points who would spawn if there's a huge point difference between teams (these mobs could also spawn on the side of the team that's losing.
-Enable the last 10 inventory slots, even after purchasing inventory expansion for silk and doing the inventory expansion quests, the last 10 slots are locked. Maybe there's a reason for this, I'm not sure.
Lastly,
-Add more systems that reward active players who grind, currently the entire game is based on luck, luck that alchemy will work, luck that FGW boxes will drop necessary cards, luck that a NOVA item will drop, luck that you can make some gold by trading. While the luck system makes sense for alchemy it leads to frustrations in other areas and there's really no actual rewards for continually playing the game. There should be ways to reward players who make parties every day or run fgw everyday but don't get anything because they don't have luck. It's entirely possible to play 1000 FGWs and still not have your EGY weapon or play in parties for 3h every day and never see a NOVA drop. Why should a player invest time or money in a game if there's no guarantee of being rewarded for it? Consider reworking the FGW reward system so that the more you play, the higher your chances are of getting a talisman. Consider creating systems that ensure a player can be rewarded for playing.
-Make LTP parties auto-accept new members (this could be a setting)
-Remove "Must be in auto-share party to start this quest" This is a case in many quests through the game, but no one is willing to sit in a party with you while you do a quest even if they are they very often will leave before you end the quest.
-Remove "Must be in a party to enter holy water temple" - Silver coin drop rates are incredibly low, their sets require at least 150 of them and your entry is limited to twice a day, these 3 things are the big enough nerfs that make it acceptable someone would want to solo the temple, even if more often than not no coins drop anyway. Therefore, it makes sense to allow players to do this solo. I know you could just make and LTP and be its leader but if people leave said LTP you will be kicked out and 1 of your 2 entries wasted, LTPs can also take a long time to fill.
-Remove "ghost curse" from FGW. Why is it even a thing? Just a complex annoyance that new players do not know how to deal with, on the other hand, players can bug it with invis or pet so what's its purpose?
-Make stall network show items from ALL towns and not just the town you currently are on, or the stall is on. This is pretty self-explanatory, not only would this help new players who don't know jangan is the place to be it would also greatly reduce lag in jangan.
-Make premium work on all chars in a certain account instead of being locked to a single char, I understand the server needs revenue and premium is a big part of it, but this would be a really popular move greatly appreciated by the community, no two chars from the same account can be logged at the same time anyways so this wouldn't be abused, it would simply help a lot levelling different chars and playing multiple roles depending on what a party needs.
-Stop timer on speed buffs when a player is standing still, if someone has to suddenly leave their computer or is waiting for a PT to fill or trying to stall the player is left standing still but speed gets wasted regardless.
-Please let me have more than 20 friends lol friend list is set to 20 maximum this is not even close to enough :(
-Modernize chat, the font is small, the chat box is buggy, the new gifs (while fun) take up too much space, its hard replying to people or keeping track of the conversations when they disappear quickly.
-Modernize forum or create another way of contacting players and accepting feedback or creating discussion. The forum lacks ease of use, its dark and letters are tiny, it's very complicated and greatly outdated in design terms. This makes talking about the game and seeking help incredibly difficult for anyone getting started.
-Limit globals to one per hour per player or something of the sort, again, I understand globals help the server's revenue but ~400-700 players having to put up with EXTREME spam from the same usual group of ~15 players over job/guild rivalry is just silly. A lot of this toxicity goes by unnoticed and disturbs the average player who just wants to kill mobs and relax.
-Add some sort of tool tip that lets new players know hitting certain levels will grant them certain rewards, this addition was great to keep new players engaged and help them but there's currently no way to know this is a feature. Adding some sort of menu or progress bar would help a lot. In addition, consider adding a pet clock as a reward since grabbing quests are (insanely) common and the base pet of 7 days will be gone quickly while the grab quests are a thing from lv 1 to 110.
-Reduce the time it takes to delete a char from your account from 7 days to 5, 7 real time days is a very long time unnecessarily.
-Allow names from now deleted chars and deleted pets to be reused, I know realistically speaking this is probably very complex and can lead to quite a lot of issues but since the game is free and now 5 years old, good names are disappearing fast and most of the chars using the old one are now deleted or unused.
-Disable drops in battle arena (score) they cause a lot of lag and clutter, making clicking around to move very hard and the drops don't serve a purpose.
-Disable score in battle arena (score) seeing the score makes a lot of players in score arena give up early and afk in base, by disabling the score and only showing it at the end these players would try until the end.
-Add more mobs worth a lot of points in battle arena (score), flag arena makes comebacks possible and common with zerk at last minute, but this is rarely the case for score arena, there's no way to comeback from a lost game. I suggest adding mobs worth a lot of points who would spawn if there's a huge point difference between teams (these mobs could also spawn on the side of the team that's losing.
-Enable the last 10 inventory slots, even after purchasing inventory expansion for silk and doing the inventory expansion quests, the last 10 slots are locked. Maybe there's a reason for this, I'm not sure.
Lastly,
-Add more systems that reward active players who grind, currently the entire game is based on luck, luck that alchemy will work, luck that FGW boxes will drop necessary cards, luck that a NOVA item will drop, luck that you can make some gold by trading. While the luck system makes sense for alchemy it leads to frustrations in other areas and there's really no actual rewards for continually playing the game. There should be ways to reward players who make parties every day or run fgw everyday but don't get anything because they don't have luck. It's entirely possible to play 1000 FGWs and still not have your EGY weapon or play in parties for 3h every day and never see a NOVA drop. Why should a player invest time or money in a game if there's no guarantee of being rewarded for it? Consider reworking the FGW reward system so that the more you play, the higher your chances are of getting a talisman. Consider creating systems that ensure a player can be rewarded for playing.