Shiana
05-04-2020, 05:24 AM
Hello everyone,
I started origin approximately 2 months ago and I love the game. I want to share my opinion about the game. I want to divide this posts into two categories such as ups and downs.
Ups
-The no-bot aspect of the game is so cool and it lets you experience the feeling of playing against real players.
-Friendly community is a plus. There are some toxic players and there is no way to get rid off them but 80% of the people I met was respectful and friendly.
-Quest adjustments are wonderful. I mostly played solo and leveled up all the way to 87 just by doing quests. The rest 3 level was not that hard to gain in C15 party.
-Jewel box system is great way to reward active players.
-Silk scrolls are great because it lets people get silk who cannot afford donations.
Downs
-Lack of consignment stall causes 300+ stall in hotan. That makes the server crowded and it is unfair for people with single pc, forcing them to stay in stall all day if they in need of money and dont let them play the actual game.
-Battle arena is too crowded. Most of the times the score difference is huge and it becomes a lottery. If you are lucky, you are on the wining team, if you are not, your 20 minutes is wasted. Party or guild arena could be much better.
-Afks in battle arena is so annoying. There is a great portion of players goes to arena with multiple chars and just standing there to get some extra coin. They move the other chars just to avoid getting dc but dont play at all. Arena being crowded also help them because it is harder to notice them when there are too many players.
-Inflation is a serious issue. There are not enough in game items that requires gold to disappear. Gold keeps accumulating in the server and never disappears, it just transfers from one account to another. This causes new players to stay behind and dont let them get anywhere close to old players in terms of economy.
-Game cap was 90 for too long and it allowed a great population of players with "too good sets" for new payers to catch up. This also creates a job issue where very strong players never let newer players to be successful. They also dont accept anyone to their job activities if you are not in their guild/union.
-Thief job boosting is a real issue and should be monitored more seriously.
-After reaching 90, there is no end game content. I finished my FGW to get my moon and there is no other activity to keep players playing more. It would be amazing if there were more dungeon raid like content.
-Balloons, 50% moving scroll and fairy hat from jewels are so useless. Nobody wants them and it just creates more tasks to clean them from inventory.
Here comes my suggestion to improve downs,
Arena should be something you take a risk. lets say you can buy a arena entrance ticket from npc with gold for 30m. if you win, you can get 10 coins which is about 50m in value and no coin for looser. This will force 2nd inactive chars to stay away from arena and make it less crowded. It will also help gold to disappear since players will pay 60m (winner + loser) and there will be ONLY 50m reward. A new fgw or dungeon could be introduced for protector parts, which also requires a gold to enter. Job uniques might be another way to improve gameplay. Noone is interested in kiling them for 10 arena coins. if the reward was better (maybe %40 lucky powders), more players would be interested in killing them and it would create something to fight for between jobs.
I started origin approximately 2 months ago and I love the game. I want to share my opinion about the game. I want to divide this posts into two categories such as ups and downs.
Ups
-The no-bot aspect of the game is so cool and it lets you experience the feeling of playing against real players.
-Friendly community is a plus. There are some toxic players and there is no way to get rid off them but 80% of the people I met was respectful and friendly.
-Quest adjustments are wonderful. I mostly played solo and leveled up all the way to 87 just by doing quests. The rest 3 level was not that hard to gain in C15 party.
-Jewel box system is great way to reward active players.
-Silk scrolls are great because it lets people get silk who cannot afford donations.
Downs
-Lack of consignment stall causes 300+ stall in hotan. That makes the server crowded and it is unfair for people with single pc, forcing them to stay in stall all day if they in need of money and dont let them play the actual game.
-Battle arena is too crowded. Most of the times the score difference is huge and it becomes a lottery. If you are lucky, you are on the wining team, if you are not, your 20 minutes is wasted. Party or guild arena could be much better.
-Afks in battle arena is so annoying. There is a great portion of players goes to arena with multiple chars and just standing there to get some extra coin. They move the other chars just to avoid getting dc but dont play at all. Arena being crowded also help them because it is harder to notice them when there are too many players.
-Inflation is a serious issue. There are not enough in game items that requires gold to disappear. Gold keeps accumulating in the server and never disappears, it just transfers from one account to another. This causes new players to stay behind and dont let them get anywhere close to old players in terms of economy.
-Game cap was 90 for too long and it allowed a great population of players with "too good sets" for new payers to catch up. This also creates a job issue where very strong players never let newer players to be successful. They also dont accept anyone to their job activities if you are not in their guild/union.
-Thief job boosting is a real issue and should be monitored more seriously.
-After reaching 90, there is no end game content. I finished my FGW to get my moon and there is no other activity to keep players playing more. It would be amazing if there were more dungeon raid like content.
-Balloons, 50% moving scroll and fairy hat from jewels are so useless. Nobody wants them and it just creates more tasks to clean them from inventory.
Here comes my suggestion to improve downs,
Arena should be something you take a risk. lets say you can buy a arena entrance ticket from npc with gold for 30m. if you win, you can get 10 coins which is about 50m in value and no coin for looser. This will force 2nd inactive chars to stay away from arena and make it less crowded. It will also help gold to disappear since players will pay 60m (winner + loser) and there will be ONLY 50m reward. A new fgw or dungeon could be introduced for protector parts, which also requires a gold to enter. Job uniques might be another way to improve gameplay. Noone is interested in kiling them for 10 arena coins. if the reward was better (maybe %40 lucky powders), more players would be interested in killing them and it would create something to fight for between jobs.