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danio551
04-06-2020, 09:03 AM
Hello Origin team!

I'm a warlock player since old SRO and as far as i love the server im rly concerned by the changes u've made to "balance" this class. I don't want to sound like a crybaby "buff my class cuz i have smol pp" but in my honest opinion u could do it better.

I get that playing vs class with that many interrupts is frustrating but its how it was on classic servers and i dont rly get why are u changing it here. As far as i know warlock was made to counter nukers and be a possible eu hybrid class.
I can deal with hard nerfing reflect(imo it was op since day one) but the biggest blow to the guts are chances on debuffs. With 60% it feels like a pure rng class and is very frustrating(ironic how frustation transfered from being debuffed to the one trying to debuff). If server ppl rly want to keep warlocks somehow balanced i think u should revert debuff chances to 80% BUT nerf the dissease chance to 60%. That way its gonna be still somehow rng to play warlock, but at least u will have the power spike while dissease procs and possibility to play around it(instead of doing 3 debuff rotation to get slapped with resists even on disseased enemy)

Please consider reverting warlock debuffs
your fellow warlock/cler // warrior/warlock player <3

audigy
04-07-2020, 10:13 AM
please. do not for the love of god buff warlocks. if you ever play any class vs a warlock you realize very quickly even with current stats a warlock has almost no counter play. a pure str warrior/warlock can tank almost as much as a warrior/cleric and yet can render his oponent almost useless. stun lasts 5 secs each on insta cast, dull reaplies every few seconds and the only counter is pills that have a 15 sec cooldown? for 6x debuffs that can be reapllied every 4 seconds???? wow talk about op. oh and we havent gotten to the best part yet. if you are a warrior/cleric which is supposed to be the "counter" you are still at a disadvantage cuz you have to spam heals and cleanses all day while the warlock is still on the offensive with no down time. then if hes a rogue or warrior all he needs is division to land then a stun and you are 100% dead. no counter play cuz you got stunned while debuffed. please please nerf the chance to stun and its duration down to respectable lvls like a glavier. also maybe incresing mp costs on all the skills so warriors cant spam the skills. healing orbit is 7k mp? so should most warlock skills.

audigy
04-07-2020, 10:19 AM
the problem with warlock in its current state is that it is used to great efficiency on pure str classes. they have 0 negative impact for bein warlock sub. they get all the debuffs and stuns without running out of mp. pure ints and hybrids arent a problem cuz they are usualy 1-2 shots in pvp so its kinda fair fight. but as soon as a pure str is warlock they can beat chars with waaaay better gear then them just cuz the opponent cant fight back. its not normal that a guy with npc gear and +7 dags can kill someone in full +9/+10 gear... and yet that guy with the +9/+10 set cant consistently beat the warlock cuz its a question of being stunned and debuffed for the whole fight. at least cleric sub i can spen 3/4 of my time spamming cleanse and land a hit every now and again but if i go to kill i will probably die from stun+div. not fun at all. even blader doesnt stand a chance cuz he has a small cleanse on 20 sec cd and pills on 15 sec cd... cl;eanse gets rid of 2 debuffs at random and pills 1 at random... warlocks can give you 8 debuffs i think??? talk about fking op.

Simplicity
04-07-2020, 10:23 AM
Hello,

The Warlock skills will stay as they are at the moment. They are set like this for balancing purposes.

They are still very powerful as they are if you know how to properly use them.

Regards,

#Closed