View Full Version : We need more Endgame Content
Graphix
11-27-2019, 05:33 PM
Hey ,
We really need more Endgame Content.
Tbat Garden of Gods was a good thing, there was stuff to do with a full party, bad that u removed that ;/ .
What about some Unique spawn events , not this regular automatic thing every Saturday .
How about to spawn a Roc or Medusa at Jg South .
What about to spawn Elite mobs to help lowies.
Something like that stuff.
What about thoose Lucky magic Powder Unique Event we had one time ?
or an pvp event ? Just for Fun and not with any prices , or just with some Random prices like Avatars or astral , immo what else.
Add more Uniques, something like that Pumpkin on lvl 1 , even Low lvls can kill that and maybe get fun to hunt something like that down.
They dont need Special drops , just to get people up to do things.
I really like this Server but its getting bored at the Real End.
Pls keep the Server going and add something for us .
Regards
Simplicity
11-27-2019, 05:43 PM
Hello,
We have already provided more content, new routes, new job levels, jangan cave, new FGW quests, more is coming but is not a switch flip, it takes time to develop and testing, we don't copy paste from another server.
Also, we will not add higher cap uniques until its time for them to be in-game, the game is going to be as close as the original as possible.
The pvp tournament system is still in development.
As we mentioned since the beta, this isn't a hyper event based server. We will do seasonal events on special occasions.
You should have fun with what you have, enjoy the game, do activities yourself. not just alchemy maxout or fail alchemy and leave like a lot of you do.
We develop new features at our own pace. We appreciate your feedback but we have our plans for the server and that should be respected.
Regards,
kak555
11-27-2019, 06:08 PM
Pls rebalance Arena manager. No reason for trade at the moment. Gold going nowhere...
Unique way to spend gold buy other players stuff.
More trades=Less grind
Less grind=Higher pricess
Higher pricess=Less trade(cuz not profit)
At the moment trades bring usless gold.It's must bring something...
For exsample make quest: Do 8/8 safe trades per day and get reward: Astral stone, Lucky powder etc.. (Not Traidable)
Players need hope in alchemy or some boost. Newbies getting gear rly slowly
Common astral worth 60 arena it's 2-3 days of arena. Tryed to use them ince failed 18 in row.
Make something similar to Pumpkin but lvl60-70 with 20k sp scroll drop. For let newbies get some SP, and remove drop if killing it 80+
Simplicity
11-27-2019, 06:13 PM
Arena manager matchmaking cannot be edited, its deep encoded and we dont have the game's source code.
We have already increased trade gold reward to it's maximum, we can't keep increasing as this just creates inflation in the economy. More gold= people ask more money for items and taxis which is what has affected prices, blame the taxis not job rewards. People can always ask what they want for taxi and it's obviously "easier" and less risk for them to do so.
Alchemy won't be touched.
We have more things to add in mind.
Thanks for your feedback.
Samano
11-29-2019, 01:14 PM
About the job system:
First of all, I have to agree with Simplicity. Increasing the trade gold reward won't solve anything, but only make it worth. The goal should be to reduce the amount of gold and therefore reduce overall prices.
However, what do you think about adding elixirs and special magic powder (very low probability) as reward when selling goods in addition to gold and exp? Currently it's only possible to receive a proper amount of elixirs by doing taxis or buying them from other players. Buying them for arena coins however, feels like a waste of coins.
Adding elixirs as reward would encourage players to rather do job runs instead of grinding at wings. Additionally, it would not affect the value of gold.
Regards
Samano
Simplicity
12-05-2019, 05:08 PM
About the job system:
First of all, I have to agree with Simplicity. Increasing the trade gold reward won't solve anything, but only make it worth. The goal should be to reduce the amount of gold and therefore reduce overall prices.
However, what do you think about adding elixirs and special magic powder (very low probability) as reward when selling goods in addition to gold and exp? Currently it's only possible to receive a proper amount of elixirs by doing taxis or buying them from other players. Buying them for arena coins however, feels like a waste of coins.
Adding elixirs as reward would encourage players to rather do job runs instead of grinding at wings. Additionally, it would not affect the value of gold.
Regards
Samano
Adding things like that will only encourage to cheat the job system by selling goods yourself or with a friend and we don't want that.
Regards,
Cault
01-28-2020, 03:30 PM
It would be nice if Job Wars would be encourage more.
Please change the Honor System so that players get Honor Points by doing Job activity like Job Kills and Job Delivery of goods up to a daily limit and Limit of Job Kills to 2 per HWID/Day
Simplicity
01-28-2020, 03:39 PM
It would be nice if Job Wars would be encourage more.
Please change the Honor System so that players get Honor Points by doing Job activity like Job Kills and Job Delivery of goods up to a daily limit and Limit of Job Kills to 2 per HWID/Day
The job system is not changing, sorry.
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