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View Full Version : New cap = new Rules



kak555
05-10-2019, 12:33 PM
Good day, when i read patch notes appeared alot questions. I hope you can answer them.
1) Befour new cap we had x2 sox drop in rock from monsters 82+, is this still actual ? If no will we have somhing silimal to this ? like 91monsters (for exsample npc thiefs/hunters, they are few levels higher, will be small bonus for players who doing job).
2) Patch note says devil spirit +10 have 1% lucky (this mean like avatar enchant?) cuz right now it's looks like "Lucky stone enchant"
http://prntscr.com/nmvsee
http://prntscr.com/nmvhqm
3)Forgotter world right now 60-70 and 71-80 players 81+ can't access to FW areas any more. anything about this in future ?
4)In the future, will the thieves still have a teleport of 5 minuts ? let me expain about this question a bit. Road from Samarkand to Asia dock take 3m 30seconds with 140%speed + then you need to teleport 2 times after need to finde thiefs inside temple area if you gods was stolen. it's take 5 minuts. Soo almost no chance to back your gods. Will you make temple area save from thiefs or nerf stealth in job mode ? all time invisibility for thiefs to strong. They can follow you all the road or stay near gods npc infinitly. It's really hard to finde thiefs in temple area near npc, detect pots have small range.Last time i spend 20 pots for finde thief in temple area. Stealth must be tactical, like 1 min of stealth and 1 minut delay after end.
5) And thx for zeroing Academy: it's was really strange when i read new rules about academy and ip blocks. New players had no chance with new rules to reach top list. :Emoji Smiley-169:

Simplicity
05-11-2019, 12:06 AM
Hello,

Thanks for your feedback.

All the rates are normal, meaning there's not 2x rate for sox items anymore.
Devil Lucky adds 1% luck for alchemy, however, it is shown as a Green Lucky 1/1, but still the same effect.
New FGW will be added in the future.
We will possibly add additional timer to Thief teleport scroll.

Regards,