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View Full Version : [Bug Report] Monsters spawning in the wrong area / Wrong monster type spawns



Arthex
06-23-2018, 01:28 AM
To make things easy, I will describe both bugs that I encountered together as it also applies sometimes together. To not waste any words, I will start directly. It's something rather simple, at least to figure out what is wrong. The thing is that in some areas there are monsters that do not belong there. To complicate this, some of the monsters also have a wrong type that isn't supposed to spawn unless a Unique monster calls them.


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Like visible on this screenshot I took, there are White Tiger Elites and Black Tiger Elites in an area where they normally don't even spawn as it is a place for level 11 and 12 mobs, Bandit Archers and Bandit Subordinates. This also happened to me in other areas of the game already, like in an level 10 area where Yeohas spawn normally. I don't know how many other places are affected by it, but it should be looked into. Noteworthy should also be that it isn't only Elites, but also normal enemies or even giants. Very dangerous for new player.

Zakyamuni
06-23-2018, 03:44 PM
I saw that as well in some areas, like Kamakoran, where a Big White Spider was sneaking around.
I never though it was a bug, but just an extra handicap to be aware of.

Also, I thought this could be an "anti bot system"
As, humans will avoid this high lvls mobs.

Simplicity
06-24-2018, 04:48 PM
This is just a remain from a Unique spawn.

Arthex
06-25-2018, 11:36 AM
In this case they should despawn after some time when the unique died, but they stay.

IceMilk
07-02-2018, 05:53 PM
In this case they should despawn after some time when the unique died, but they stay.

I'm not quite sure if it is like this in all files, but speaking for jsro files, I can tell you that unique fellows do not despawn.